While vast swaths of a noisome marsh may seem boring and unremarkable, travellers will—no doubt—encounter some things of minor interest.
Read MoreDulwich stares out across the Salt Mire towards Hard Bay, the Forest of Gray Spires at its back. Just a few hundred years old, it rests on the remnants of numerous older structures, built on a strip of dry land between the swamp and forest. One of the largest settlements in the Duchy of Ashlar, Dulwich serves as a major hub for merchants and travellers. A stout, stone wall surrounds the main town, offering protection from the dangers living in the Salt Mire.
Read MoreThe Shadowed Keep stands at the end of an overgrown trail upon a wooded bluff overlooking a steep-sided valley. A small pack of wolves dwells in the wood as does a black bear. Characters wandering the woods may also encounter small hunting parties of bandits and goblins skulking in the gloom.
Read MoreThe village of Swallowfeld stands hard against the turbulent waters of the Lonely Coast and the forbidding depths of a trackless, primeval forest. A hard, frontier place hemmed in by danger without and threatened by a lurking darkness within, the village is in dire need of doughty protectors.
Read MoreWolverton rests on the rocky shores of the far‐flung Lonely Coast. The mighty fortress Caer Syllan keeps a protective eye over its harbour which hosts ships from all over the world coming to trade for the precious metals and gems pulled from the nearby mines. A muddy, noisy place, Wolverton is home to hardy frontier folk eking a living from the earth while contending with half‐goblin tribes, packs of shadow wolves and other monsters dwelling in the nearby Tangled Woods.
Read MoreMost sarcophagi will have the name of the person interred within carved upon their lid.
Read MoreDesigned to house the dead, crypts and catacombs often include many religious features as well as decorations dealing with death and the afterlife.
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